An Analysis Of Ten The Best Pokémon Types

With Pokémon Go after just coming out and taking the world by storm and with the 2016 Pokémon World Championships right around the corner, now more than ever it’s important to put thought into the types of Pokemon you chose along with their Strengths, Weaknesses, and useful applications. This list is not an objective list of “The Top 10 Best Pokemon Types” these are just Types that I personally consider to be strong. You’re free to disagree in the comments below

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“Should I play FES or Portable?” – Why I think FeMC takes Persona 3 from Good to Great

 

I have a great amount of love for Persona and of course the Megami Tensei franchise as a whole, I would say it is without a doubt my favourite RPG series and I can’t see anything overtaking it now or in the future. One of the more popular games in the series is Persona 3, in which you play as a transfer student living in the Iwatatodai Dorms who is dragged into a fight for the fate of the world when you realise you possess the power of the Persona, specifically that of the Wildcard, which allows you to switch Personas at will. You must balance school life and world-saving between the game’s Social Link system, in which you spend time with various main and side characters and the dungeoning side, being a slightly less punishing version of the common SMT press turn system, in which you are rewarded extra turns for exploiting the weaknesses of enemies, but they also get extra turns for exploiting yours. I know it sounds like generic anime nonsense, but it’s good, I swear. One thing people ask about the game is, “Which version should I play? FES or Portable?”. People argue that they both have their pros, from FES’ “The Answer” epilogue to Portable’s, well… portability and their cons, such as FES’ inability to directly control your party members or Portable’s lack of 3D graphics in the overworld, and anime cutscenes being replaced by visual novels. Through dozens upon dozens of threads on the /r/MegaTen board of reddit, no consensus has ever been decided on. To me, at least, the most important element that makes Portable the better game is the option to have your main character be female. You may be thinking, why does that make such a difference? Surely not having a penis doesn’t just take it “from good to great”? Changing all the UI from blue to pink doesn’t make a masterpiece.

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Arma 3, tight.

Lately — ‘lately’ being extra relevant having played till 4 AM last night — I’ve been enjoying Arma 3.
It’s a realistic, near-future millitary strategic FPS. And when I say FPS I mean “first person shooter”, if you actually expect to get several frames per second you should re-adjust your standards.

arma3_screenshot_04Being the first game I’ve had to turn my settings down from max on(I tend to live 3 years behind in the gaming world, for those discounts), it feels weird to think this is a 2013 title. Performance isn’t that bad considering the beautiful graphics and massive scale it achieves, but they can’t be reduced very much — and they shouldn’t be anyway. Having an AyyyMD card coupled with Nvhitleria GameWorks likely doesn’t help.

 

Arma 3 consists of several default maps, and hundreds of community made ones, which along with missions, vehicles and game modes can be browsed in the steam workshop.

Altis(Previously Lemnos), one of the default maps modeled after some meditarian island no one’s heard of(which in reality is 470 km²), is massive at 270 km². For perspective, Skyrim’s map is 39 km², Far Cry 4 46km², GTA V 81km², and The Witcher 3 136km². Thankfully there is a speed up time feature for when you’re walking large distances, but unfortunately and understandably it doesn’t work in multiplayer.

That’s just the largest default though, If you want crashing your pickup truck into a camoflarged wall half way to your objective to be any more annoying, there is an fan-made map modeled after a a slightly bigger meditarian island no one’s heard of


Gameplay

Combat in Arma 3 is highly strategic. Depending on your rank, troops in your squad can be individually commanded or in group to do almost anything you could do yourself(Patch up x, shoot y, pilot z), and to work as a group member by flanking etc.

The AI have their occasional rough moments, but are still very impressive compared to everything else out there, it’s pretty hard to tell AI and player apart, save for the AI’s overly cautious driving and players walking around like idiots.

There is also a High Command, which allows you to order larger squads with less precision through the map. You get cool markers a variety of strategic waypoints, here is a nice imgur story to show what I mean by /u/chowdig

I’ve learned the aim sway and bullet droop intricacies well enough to be much more efficient shooter compared to when I started playing, but what makes a far bigger difference, and determines whether you do a mission with 0 casualities or complete failure is a good strategy — both in planning and in compromise. Arma 3’s realism throws in hundreds of strategic nuances, which sound trivial on paper but are incredibly helpful in good practice, here is a gyfcat of a good strategy making a big difference. eand can be game-changing  with some ambitious creativity and unconventional tactics. Of course there is your standard counter, counter-counter, and counter-counter-counter… flank, enemy funneling etc., but I’m talking about that Ghost Army shit.
For example you could booby trap a friendly parked vechle, detonate when an enemy squad checks it out, have a squad shoot up the reamining survivors and place friendlies in the right place to tear up the inevitable enemy backup.

Convoy coming through the area and you want to hit them with artillery, but it’s too dangerous for a spotter? Set up a claymore or two and fire everything from a safe distance when you hear the explosions.

And you could probably distract a whole army and sneak into the enemy HQ while they try to shoot one of them damn RC quadrocopters too.

When you pull an ambitious plan off it’s very rewarding(Humming along to the A Team’s theme tune after saying “I love it when a plan comes together” is obligatory, else you face harsh reprimandations)

 

The gameplay is very fun for me, but it won’t be for everyone.  The exciting buildup and prepration between battles could be interpreted as long waits. 1 bullet in the wrong place could end you 30 minutes into a mission, which some people may find very frustrating, and you need a pretty good PC to enjoy it to its full potential. I give this a 9/10 because what it tries to do, it does very well, even if what it tries to do is not everyone’s cup of tea. If this seems interesting, I encourage you to check out their pretty site, and if you’re not sure, to use the Universial Try Before You Buy Machine(TM) 😉

 

You Should Play 999

999: 9 Hours, 9 Persons, 9 Doors is a 2010 visual novel and puzzle game for the Nintendo DS, developed by Spike Chunsoft and it might nearly be perfect. I feel this post will be a bit vague due to spoiler etiquette but I simply had to get the word out.

 

The game’s central premise is that there are 9 people trapped in a sinking ship who are forced to play the Nonary Game, in which the only way to win is to leave through the 9th and final numbered door within the ship. The game has an introductory puzzle as somewhat of a tutorial before you are introduced to the game’s colourful cast of characters, who may at first come off as one-note clichés but a great deal is revealed about them over time making them perhaps one of my favourite casts in gaming bar Persona and the Metal Gear prequels.

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