What a first, huh? A review that of a recent game rather than a SNES RPG
I have rather little to talk about before getting into the main portion of the review which is the gameplay. Explorers was released late 2014 in Japan, taking until January 2016 to be released in the US and Europe. All I could garner for development info was the director Atsushi Hashimoto making the game based off the concept of a multiplayer Final Fantasy adventure with a job system being incorporated. Soon after the game came out my drive to purchase this immediately was rather flustered by reviews generally not going higher than 7 out of 10 (Fun fact IGN indeed rated the game 6.8/10. I presume too much Final Fantasy) but after purchase has my fears been unfounded? Well first off the game isn’t being sold for the general 50 or above euro Nintendo games get as price tags for no fucking reason so scrounging 40 euro for the game wasn’t as much of a problem.
The story? Please. This game can be summed up as a Final Fantasy version of Monster Hunter, a series that does not bother with plot as far as I’m aware. The basic premise is there for the sake of it, people who hunt for powerful life and technology powering giving crystals are known as Explorers. YOU are a Explorer heading to the island of Amostra, which is newly discovered as a vast source of crystals but on the way there your airship gets blasted by fucking Bahamut. After booking it you (I’m getting fed up with this already) get to the town of Libertas to began questing around for questing’s sake in search of the island’s Grand Crystal. After about 20 hours of doing stuff and having a rather pointless lesson in what the search for crystals do to the world you get to the Grand Crystal, the story stops pretending it’s a thing and most of the game’s quests start opening up. Now let’s get to the REAL review.
First off the avatar customisation is rather shit with a very limited number of options, though I don’t mind not spending hours increasing the size and shape of every part of my character’s face. I do mind having to shorten my character’s name to Chris due to character limits that shouldn’t be there. Like usual you start off in your Freelancer Job, to get more you need to unlock them. You unlock a bunch early after completing one of the tutorial quests but you unlock most of them by finishing the Job Test quests that you’ll get along the game. Other Jobs are unlocked by specific means such as learning Firaga, Curaga, and Blizzaga to get the Red Mage Job or killing 500 monsters to get the Dark Knight job. You shouldn’t have any trouble with the requirements except the “Make 20 Monsters” one but we’ll get to that later. Jobs as you’d expect change your stats, the abilities you can use, weapons you equip and so on and so forth.
You get equipment mainly through the shop in Liberta using the materials you get from defeated monsters to either make more stuff or upgrade your equipments’ stats until the piece reaches its stat limits (haven’t reached the Buster Sword’s one yet so I don’t plan on replacing it). You don’t level up for killing things Liberta serves as the main hub, you select your quests there and after each quest you get sent back although you can choose to explore the island but certain areas are blocked off till you get a quest telling you can pass through and then the area is unlocked for good. These area barriers get rather annoying to see and I can’t think of a reason for them to really be there. You can select main areas you’ve discovered via the airship outside of quests but the in between areas leading to the main ones like mountain passages or forests have to be travelled through during quests and they’re much more repetitive since its basically 3 similar areas till you reach the next main area.
After a certain point you can also select a number of subquests to be done during quests for rewards like killing monsters or delivering a item. Regardless all quests cost a bit of money to actually start for some reason, it’s not like you’ll ever run out of gil in this game. Quests you unlock come in set difficulties which determines the monsters’ strength and exploring Amostra is always done on the highest quest difficulty available to you but Lv. 2 and Lv.3 item drops don’t happen unless you’re above a certain difficulty whilst Lv. 1 drops are always guaranteed. If you want to make finding new materials easier use LibertaExplorer, it’s a site opened by a bunch of fans at the start of February that contains a enormous deal of Explorers info that players should definitely check out, it’s really convenient. No matter what however you will get annoyed at how enemies tend to not appear in areas that they should like the humble Chocobo which you can kill but only if it decides to show up.
Let’s get into mechanics now. Explorers can all do a normal attack and sprint. Your AP meter is the fuel for your abilities and sprinting, it fills as you attack, use a ether or stand still. For the love of god don’t overuse it and run out unless you want to be left walking after your teammates as they sprint away. You can lock on to nearby enemies by tapping R and have the camera move to in front of you by tapping L, holding L or R opens the ability lists allowing you to use what you have on them. Abilities also have a charge time after use but usually you should always have at least one ability to use if you spam all of them. Holding both L and R opens the Crystal Surge menu when the game tells you have one available. The controls do have a hefty use on the shoulder buttons but it’s easy to get used to, my main issue is how the lock-on always locks on to any boss monsters if they are in the vicinity and not the small fries unless you press “Track Small” on the touch screen.
You learn all your abilities from the Main Crystal in Liberta and they all cost CP. CP is what you get from killing things and is multiplied heavily after a quest. CP is also used during equipment upgrades and monster fusions. The Main Crystal also lets you learn any mutated abilities you’ve found. What are those? Let me explain that with Crystal Surge. You have a count of your Crystal Resonance on the top left that you raise by using abilities, when it gets over 100 a Crystal Surge can occur. The Crystal Surge menu then can be opened allowing you to choose a temporary status change for example all of your attacks are Critcal Hits or all of your attacks are Fire Elemental , but the 4 that appear are random and you won’t know what they do unless you look them up in the game or just try them out. Anyway when a Crystal Surge is active some of your abilities may turn yellow. Use them and you unlock a ability mutation which is a extra add on for the ability you have and all mutations can be stacked and added with whatever other mutation the ability is compatible with. For example:
- I have a ability called Sonic Steel
- I activate the Fire Crystal Surge that makes my attacks all do fire damage
- Sonic Steel turns yellow and I use it during the surge, the game prompts me that I’ve gotten the Fire Mutation
- I purchase Sonic Steel1 (which has the fire mutation) from the Main Crystal and replace it with the normal Sonic Steel.
- I get a poison mutation for Sonic Steel1 allowing me to purchase Sonic Steel2 which now has a chance of poisoning and burning a enemy.
I can increase the power and chance of success of abilities by repeatedly mutating the same Surge. If you don’t want to use any of the Crystal Surges that appear in the list you can change it by using abilities a couple of times. If you want to get the most of your abilities, GET EVERY MUTATION YOU CAN.
Now there’s Magicite (no not the Final Fantasy VI stuff) which you unlock after you Encase your first Eidolon during the quest where you learn how to. Eidolons are the series’ summons that fight you in specific areas and can be defeated for items but when they are at low HP the Encase Crystal Surge can appear allowing you to capture the Eidolon and use their magicite. It is REALLY annoying trying to capture a Eidolon for the first time so here are some tips that you should keep in mind every time you attempt it:
-Use abilities or Crystal Shards that don’t damage the Eidolon to raise your Crystal Resonance
-Use the Oracle item to change the Surge list
-When playing in a team you all have individual Crystal Surges at around the same time and raising Resonance is much faster. Having 4 people with Surges increase the chances of one of them having Encase.
When you Encase an Eidolon, you unlock its Trance for permanent use and can sell the Magicite as a Eidolon. Your Trance meter fills as you attack and use abilities. When its full you can go into Trance which fills your HP and AP. It also lets you use a Trance Surge when you get another Crystal Surge which is a really strong special but what it does depends on the Eidolon you have equipped. Now WHO WANTS TO TRANSFORM INTO LIGHTNING FROM THE POPULAR FINAL FANTASY XIII!?!?!?!? Like unlocking Jobs, you can unlock Magicite from the Libertas Moogles after completing certain requirements that let you transform into veteran Final Fantasy characters in Trance and use their Trance Surge. No Final Fantasy IX characters sadly. You can also unlock and forge Final Fantasy outfits but they’re generally overshadowed in terms of protection and convenience.
Now Monster Creation. This thing mainly exists so that people playing solo can have some semblance of “team”. When a monster dies they have a chance of dropping their Atmalith…it’s their soul so to speak. You use this to create monsters to fight with you and they can…level up even though you can’t. I split Monster Creation into two catagories: Either they’re shit or they’re broken damage dealers. My personal favs are the Black Knight, Cactuar and Magic Pot who deal really high magic damage.
So people like playing with other people right? This is self explanatory, you can play with up to 3 others in different quests, the difficulty is raised depending on how many people are there so good job synergy and teamwork is necessary. This can be done with friends or people you find online that may or may not be cunts and run off whilst you try to get materials. Can’t do much in profanities though, you have a set list of things to inform the team of.
I think I’ve covered more than enough. The game is rather clunky but still great fun as it serves its purpose well. Like some other games (BRAVELY DEFAULT) I think it would’ve benefitted greatly from some more time, attention and additions to make things more convenient. The music is…decent but with a game like this you’re probably listening to music or a podcast (wink wink nudge nudge) when playing. It’s worth the price that its going for and fans of the series have already bought the game because of all the beautiful fanservice. I wish Gilgamesh and Omega Weapon weren’t the only non-summon boss fights though, some more fanservice in optional boss department pls.
Anyone want to see what review comes up next? I’m leaving that up to you.
-TheAceAlucard